AI Insights · Timothy · October 2025
Top 5 Virtual Pet Apps Performance in Europe Q3 2025
Explore the performance trends of the top virtual pet apps on a unified platform in Europe during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the virtual pet app market in Europe showed dynamic trends across top applications on a unified platform. Data from Sensor Tower highlights the performance of these apps in terms of downloads, revenue, and active users.
Pokémon Sleep from The Pokemon Company saw its weekly revenue peak at around $52K in early September. The app's downloads were quite stable, reaching approximately 44K in mid-August. Active users peaked at close to 198K during the same period, before settling at around 177K by the end of the quarter.
My Cat – Virtual Pet Games, published by APPSYOULOVE LTD, experienced a rise in downloads, peaking at about 92K in early September. Weekly revenue reached a high of approximately $21.9K in late July, while active users fluctuated, peaking at over 303K in mid-August.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a steady increase in downloads, peaking at about 22K in early September. Revenue saw a gradual rise, reaching around $12.9K during the same period, while active users maintained a stable base, peaking at approximately 139K in early August.
My Talking Angela 2 from Outfit7 Limited maintained a high level of downloads throughout the quarter, with numbers around 249K at the start of July. Revenue, however, showed a downward trend, ending the quarter at roughly $8.7K. Active users remained robust, peaking at nearly 3.6M in mid-July.
Finally, My Dragon - Virtual Pet Game, also from APPSYOULOVE LTD, experienced a decline in downloads towards the end of the quarter, reaching about 21K. Revenue remained relatively stable around $8.5K in mid-September, while active users fluctuated, peaking at approximately 173K in early August.
For more detailed insights and data, visit Sensor Tower's platform.